Cooperative educational games

Our colourful world trip

Cooperative game for 3-6-year-old children

Publication year: 2022
Resource: Cooperative game
Edited by: InteRed, CESIE, Südwind
Financed by: Erasmus+ Programme, European Union

In a playful way, the children learn about the world with its regions and continents. Together they have to get to islands to open the treasure chests kept there. These contain riddles and missions that have to be solved together. In the various stations, the players immerse themselves in the three thematic areas of writing & language, nutrition, and music & dance. Once all the puzzles have been solved, the children receive certificates with stamps and become heroes of the motley world.

My transformative journey around the world

Cooperative game for 6-12-year-old students

Publication year: 2022
Resource: Cooperative game
Edited by: InteRed, CESIE, Südwind
Financed by: Erasmus+ Programme, European Union

The game “My transformative journey around the world” is a cards game designed for students of primary and lower secondary schools. Within the game, learners become the direct explorers of their own knowledge, in a self-guided and learner-centred learning pathway. In fact, students embark on an imaginary journey to discover the different parts of the world and the peoples who live there, answering a series of didactic questions.

Visibles

Cooperative game for 12-16-year-old students

Publication year: 2022
Resource: Cooperative game
Edited by: InteRed, CESIE, Südwind
Financed by: Erasmus+ Programme, European Union

“VISIBLES” is a cooperative “escape room” type game designed for groups in the eld of education, especially with students, from 13 to 16 years old. The objective of the game is for the students to venture into the historiography of women who have been made historically invisible and to learn about their contributions in the di‑erent ­elds of knowledge. For this, the game aims students to retrieve the contents of the “Visibles” exhibit after it has been stolen from a museum. The students have an active and investigative role, and, through cooperative work, will solve the riddles and codes necessary to decipher the identities of the stolen biographies and thus ensure that the “Visibles” exhibit is launched and streamed worldwide.

Footprint

Cooperative game for 16-18+-year-old students

Publication year: 2022
Resource: Cooperative game
Edited by: InteRed, CESIE, Südwind
Financed by: Erasmus+ Programme, European Union

FOOTPRINT is a cooperative “escape room” type game, designed to be used with groups in the educational field, especially with Secondary Education and Upper Secondary Education, aged 16 and over. In this game, the group’s goal is to escape from a superstore. To achieve this, they will need to find the exit code of the front door padlock while getting a low “footprint” score.